Game Designer
Twine
Employer Active
Posted on 15 Sep
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Nationality
Any Nationality
Gender
Not Mentioned
Vacancy
1 Vacancy
Job Description
Roles & Responsibilities
Design and implement the Snowy Forest sublevel layout in Unity using greyboxing techniques.
Develop platforming flow and pacing, balancing exploration, challenge, and storytelling.
Place key gameplay objects such as Lucid Points and memory fragments according to the script.
Integrate cinematic camera transitions to enhance narrative moments and gameplay beats.
Collaborate directly with the Creative Director to achieve the intended atmosphere and player experience.
Deliver a polished, functional sublevel within the agreed one-week timeline.
ive in an AI-driven, freelance-first world.
Desired Candidate Profile
Skills and Requirements
Proven experience designing levels for 2.5D or side-scrolling games.
Strong proficiency in Unity and familiarity with greyboxing workflows.
Ability to translate scripts and narrative direction into interactive level design.
Understanding of pacing, player guidance, and visual storytelling in level flow.
Portfolio showcasing past work on atmospheric or narrative-driven titles.
Familiarity with games such as Ori, Hollow Knight, or Little Nightmares is a strong advantage.
Ability to work remotely with clear communication and adherence to deadlines.
Availability for part-time contract work with potential future collaboration.
Company Industry
Department / Functional Area
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